From Voice ~ Topics: design thinking, graphic design
Is There Anything Funny about Graphic Design?
True wit depends on the mastery of various languages. The witty writer is a verbal acrobat who relies on precision timing and acute understanding. The great humorous writers are known for crafting figures of speech into vivid mental pictures. As a classic example, let’s take the phrase dog bites man, which is neither funny nor news. Conversely, man bites dog is both news and somewhat funny because it twists the ordinary. But, more to the point, man bites man is not only a surprising concept but a vividly absurd picture revealing two simultaneous concepts. At the risk of committing humorcide through over-analysis, I submit that in this phrase one man is not only physically assaulting the other in a rather unconventional manner, but that since the word “bite” also suggests ridicule or criticism, it gives the phrase an additional level of meaning, causing it to be more ironic than its literal content suggests. Another example of such skillful verbiage comes from the mid-20th century critic Max Eastman, who quotes a young WW I soldier after the latter’s first visit to Paris’s legendary Folies Bergere: “I never saw such sad faces or such gay behinds.” This is a sage observation conjuring a real-life portrait of the vivacious but overworked sex objects who danced the famous can-can night after endless night in the Parisian nightclub. What these examples suggest is that the most skillful wit must appear effortless while being loaded with meaning.
Graphic wit is no exception. The best design solutions must be effortless and free from the self-conscious and tired conceits of all belabored humor. Yet if this is true, then why is it that the pun is one of the most significant components of graphic wit and design humor? As the oldest form of humor, the pun is also considered in the world of letters—as in the world—to be the lowest form. There is no kind of false wit that has been ridiculed as much as the pun. Yet a pun, the dictionary tells us, is “the humorous use of a word or words which are formed or sound alike but have different meanings, in such a way as to play on two or more of the possible applications; a pun is a play on words.” Edgar Allan Poe complained, “The goodness of the true pun is in the direct ratio of its intolerability.” An old English proverb goes, “Who makes a pun will pick a pocket.” And who can forget that old grade-school put-down, “P.U. (you stink),” which is two-thirds of a pun. Indeed, throughout the ages this venerable form has been so abused that The New York Times forbids puns in its headlines unless the word substitution is so inextricably linked to the meaning of the story that the pun is incidental.
Why are puns necessary in graphic wit and humor? The rules that govern verbal language do not translate precisely into visual language. Thus, The New York Times has no rules governing visual puns. Graphic designers’ canon of usage is different because our means of communication—our language, syntax and grammar—are different. A picture is worth a thousand words because so much more information can be evoked through one image than in a sentence or paragraph. In visual language, it often is necessary to substitute one image for another, or one symbol for another—not just for purposes of jest, but to enhance meaning. Therefore, the pun—at best a kind of shorthand, at worst a strained contortion—describes graphic symbols used to simplify complex concepts into accessible, often memorable images.
Paul Rand, in A Designer’s Art (Yale University Press, 1985), says visual puns are the keys to some of his most successful designs, since “they amuse as they inform.” The elevation of the pun from jest to graphic communications tool must also be credited to one of Rand’s former Yale University students, Eli Kince, whose Visual Puns in Design (Watson-Guptill, 1982), argues that a pun is the conveyor of credible visual messages. If the pun is the lowest form of verbal humor, Kince reasons, this may beg question, “Is graphic humor at the low end of the evolutionary scale?” Charles Lamb wrote that puns are “a pistol let off at the ear, not a feather to tickle the intellect.” Remember too that the best verbal puns are not simple-minded rhymes but truly surprising (even shocking), yet decidedly logical, manipulations of language.
Families logo by Herb Lubalin.
The best visual puns have a similar effect on perception as, say, a right cross to the chin. Ouch! With the logo for Families magazine, the late typemaster Herb Lubalin created a rather literal symbol for family out of the letter ili resulting in a memorable icon. For the reader or viewer, it was also a rebus, which, when recognized, added another level of appreciation. When a visual pun works—specifically, when two distinct entities merge to form one idea—the effect stimulates thought and sensation.
Groucho Marx’s description of diversity in verbal humor applies as well to graphic wit and humor, but one difference between verbal and design humor is apparent: the latter cannot always be measured by laughter alone. As a selling tool, graphic design humor might be described as a loss leader—a means to grab attention and lure the customer or client into the store. Humor, then, cannot be too outrageous, lest the purpose be defeated. Even as a political weapon, humor similarly functions to sell a message, sometimes by ridicule, but is often subtle or sardonic, not side-splittingly funny. At best, humorous design will force a laugh, bring a smile or cause a double-take, which is nothing to be ashamed of. Indeed, like hypnotic suggestions, the goal of graphic wit and design humor is to subvert the subconscious and thereby earn a market share of memory.
A.M. Cassandre's 1932 Dubonnet ad.
Humor is a mnemonic—something that helps (or forces) us to recollect. This can be manifest in wordplay, like a slogan or jingle, or picture play, such as a logo or trademark. An historical example of picture play is a three-panel Dubonnet poster designed by A. M. Cassandre in 1932, which even today is memorable for its playful wit. In his marriage of word and image, Cassandre’s comic trade character the “Dubonnet Man” sits drinking the wine at a café table. In panel one, he is rendered mostly in outline, his partially painted arm outstretched with glass in hand; underneath, the word DUBONNET is rendered half in bold, the rest in outline, focusing the viewer’s eye on DUBO. In the second panel, the character is drinking as his outlined body begins to fill with color and detail, and another letter, the N, is now bold, revealing DUBON. And in the last panel, a completely rendered character is pouring from a bottle to refill his glass, and the DUBONNET is completely bold. This brilliant visual “jingle” has multiple levels of meaning: in French, dubo means “something liquid,” dubon means “something good,” and Dubonnet is indeed a wonderful wine. The fast cadence of DUBO, DUBON, DUBONNET is appealing for its almost rhythmic syncopation, but there is something else going on here—in addition to the sophisticated verbal and graphic tricks, Cassandre used a more fundamental aspect of humor to achieve the final result, an activity called the “play principle.”
Play is a kind of abandon, yet, as we know from small children, play is their work. In the initial stages of a project (and possibly throughout), the designer ostensibly becomes an adult child, allowing attachments to shift capriciously from one plaything to another. In design, however, playthings are type and image, which are really puzzle pieces to be more or less instinctively moved, juxtaposed, and even mangled and distorted until a serendipitous relationship between formal and contextual problems is achieved. Even the most rigidly systematic design solutions are born of play.
Many otherwise very talented designers are unable to translate a good verbal sense of humor into visuals—some have the knack, others do not. The exemplars are those who invent new forms rather than conforming to tried and true formulae. They might take chances with subjects and themes that have traditionally defied humorous treatment, like annual reports, and they realize that the easy solution is not necessarily the best, and that effective humor is not always an easy solution. While certain formal characteristics are common to all humor in design, like exaggerated scale, odd juxtapositions, and ironic relationships, these same traits also apply to “straight” design. To be certain, a big head placed atop a little body does not ensure hilarity, and a piece of nostalgic clip art used in a work does not a priori make it funny. Humor in design is an art, not a set of unfunny rules.
This article is adapted from a chapter in Steven Heller’s Design Humor: The Art of Graphic Wit (2002).
Thumbail image: Poster Boy and Aakash Nihalani subway collaboration (photo: Poster Boy NYC).
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I've come to believe that humor and wit is THE most effective form of visual communication, because it is so accessible. The only criteria being that everyone, and not just a few designers, "get it". Why else would one still remember -and smile - at Paul Rand's Eye-Bee-M?
Thank you for this article! -
In my opinion, humor in art and design is most appreciated during times of stress and struggle, like now.
Great article, relative, and well written. -
Just be certain if you have a cross-cultural audience that the humor is understood by all.
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Steven, the Dubonnet ad is not exactly as you describe. The first phrase, "Dubo," is an intentional misspelling of "du beau," i.e. 'something good-looking or beautiful', and it is clear that the Dubonnet Man is holding his glass up to the light to enjoy the colour of the aperitif.
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I agree with you Steven that the humor of a designer has to be subtle, if it is too forward it usually falls flat.
Getting that client to do the double-take always feels great. -
Great read. Laughter, generally speaking transcends cultural and social boundaries. Utilizing that technique in design only further adds to our opportunities. However like many "tools" it must be used with a hint of discretion.
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A very clear and helpful article into the role that wit plays within graphic design.
Steven's 'Design Humour: The Art of Graphic Wit' has given me immense insight into this area and has greatly inspired me in the Dissertation that I am writing which questions 'How wit aids Graphic Design'.
Steven writes ‘the goal of graphic wit and design humour is to subvert the subconscious and thereby earn a market share of memory.’ How wit does this is a particular focus within my research. If anyone would like to share with me their own insights into this topic, it would very much be appreciated.
Likewise any views as to what areas of design are best suited to the use of wit, and why, would be of great help as well.
Many thanks -
Very Nice Post - here are my thoughts
Humor that makes people laugh and if you are lucky enough to get them to laugh and think further about your message - then you have just gained a trusted and loyal fan - who will tell about your ad, your design or whatever even if they never use or buy it themselves - they go one step further - word of mouth - now you have two loyal and trusted fans - and so on and so forth -
Humor is the only way to go - and since I am not a graphic designer - I know ya'll put little messages in each thing you do - so the wickedly sensed of humored people will normally get it and explain it those who don't get it... -
One of the questions I love to ask of a prospective client is; "How do you feel about humor in getting your message out". When it is appropriate I think it is the best way to go!
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I think your comment “…the goal of graphic wit and design humor is to subvert the subconscious and thereby earn a market share of memory” is so important. Humor is easier for the mind to remember, and people have a natural urge to make others laugh, or to at least feel good which makes consumers pass on ads they find funny. Or, to talk about ads that are funny. Research has shown that many people watch the Super Bowl just for the funny ads, and that’s usually what’s talked about the week following the Super Bowl at the water cooler.
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Thanks for a well written and thought provoking article.
I noticed that all of the examples above were of a much subtler humor–is graphic design that causes the viewer to laugh out loud often too 'in your face' to be effective, or is it just harder to accomplish successfully? Also, are pieces of design that are visually clever; for example, the FedEx logo, also considered to be 'humorous'? I know it made me smile when I noticed the arrow in the E and the x for the first time, but where is the line drawn between humor and cunning?


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